Web Design Services

Interfaces designed to convert and designed to be built. Figma files with real components, real states and real breakpoints — by a team that also writes the code, so nothing gets drawn that cannot ship.

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Deeco Studio
99.digital
merchOne Corporate
MeasureSchool
OctoberFirst Consulting
Neo Netwerk
Kiindred
Syntes AI
Influx Marketing Group
Global Peace Chain
LiveFive
Bula Bride
Tamika Carlton
WEI Blocks
Blue Symphony LLC
Meckatron
Global Business Symposium
CRM Experts Online
Syenah

How we approach web design

Design work fails in two directions. It either looks unremarkable, or it looks excellent in a presentation and falls apart the moment someone has to build it, fill it with real content and keep it consistent across forty pages. The second failure is more expensive because it is discovered later.

Structure before surface

Hierarchy, flow and what the page is asking someone to do get settled before any visual polish. Reversing that order is how projects reach round five arguing about a typeface while the structure is still wrong.

Real content, not lorem ipsum

Layouts are tested against the longest headline you will realistically have, the product with no image, the empty state and the error. Designs that only work with ideal content are designs that only work in a presentation.

Every state, not just the happy one

Hover, focus, active, disabled, loading, empty, error, and the version with fourteen items rather than three. These are where a handover falls apart, so they are designed rather than left for a developer to invent.

Accessible by construction

Contrast checked against WCAG 2.2 AA, visible focus states designed rather than removed, touch targets sized for actual fingers, and hierarchy that works when read as a heading structure rather than seen.

What Design Work We Take On

From a single landing page through to a design system a team will build against for years.

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UI & UX Design

  • User flows and information architecture
  • Wireframes before visual direction
  • Interactive prototypes for key journeys
  • Mobile-first responsive design
  • Accessibility built in, not audited after
UI & UX Design

Design Systems

Design Systems

Landing Page Design

Landing Page Design

Design & Build Together

Design & Build Together

Design systems and component libraries

A design system is worth building when a site or product will keep growing and more than one person will add to it. Below that threshold it is overhead — a four-page brochure site does not need design tokens, and pretending otherwise is billing for ceremony.

Where it does apply, the value is in constraint rather than reuse. Tokens for colour, type scale, spacing and radius mean a new page has a small number of correct options rather than infinite ones. Components carry their variants and their states with them, so nobody has to remember what a secondary button looks like when disabled. The system is documented with the rules that are not obvious from looking at it — when to use each variant, and what not to do.

The thing that determines whether a design system survives is not how well it was designed but how closely the Figma components match the code components. When they drift apart, developers stop trusting the file and start reading the codebase instead, and the system quietly becomes decoration. Building both is how we avoid that.

Design that developers can actually build

A large share of the friction between design and development is not disagreement, it is under-specification. The design shows one state of one component at one width, and everything else — what happens at 900px, what the disabled variant looks like, how the card behaves with a two-line title — gets decided by whoever is writing the CSS at the time. Then the design review flags it as wrong.

  • Breakpoints designed, including how the layout behaves between them rather than only at them
  • Every interactive element shown in hover, focus, active and disabled
  • Empty states, loading states and error states drawn rather than assumed
  • Long-content and short-content versions of anything content-driven
  • Spacing on a consistent scale, so it can be implemented rather than measured pixel by pixel
  • Fonts, icons and assets supplied in the formats the build actually needs

None of that is glamorous, and it is most of the difference between a handover that takes an afternoon and one that generates three weeks of clarifying questions.

What web design costs

We do not publish design rates, for the same reason we do not publish development rates: the range is wide enough that a single figure would be wrong for most people reading it. Per-page pricing in particular is misleading, because twelve pages assembled from six repeating layouts is a smaller job than four entirely bespoke ones.

  • How much is genuinely bespoke versus repeating an established layout
  • Whether a reusable system is being produced, or a fixed set of screens
  • How much research, iteration and testing the project warrants
  • Whether brand direction already exists or is being established
  • Whether we build it afterwards, which removes the re-specification cost

We scope against your brief and quote a fixed figure with an agreed number of revision rounds. We do not offer unlimited revisions — that is a promise which either goes unkept or gets priced for the worst case, and neither serves you.

How a Design Project Runs

Direction
Direction icon

Direction

Design

Design icon
Design
Handover or Build
Handover or Build icon

Handover or Build

Direction

Objectives, audience and structure settled first, with wireframes for the pages that carry the work. Direction is agreed before anything gets polished.

Design

Visual design against real content, with components, states and breakpoints defined as we go rather than left for the build to resolve.

Handover or Build

Your Figma file with a walkthrough for your developers, or we build it ourselves and nothing is interpreted twice.

Direction

Objectives, audience and structure settled first, with wireframes for the pages that carry the work. Direction is agreed before anything gets polished.

Design

Visual design against real content, with components, states and breakpoints defined as we go rather than left for the build to resolve.

Handover or Build

Your Figma file with a walkthrough for your developers, or we build it ourselves and nothing is interpreted twice.

A design is not
finished until the edge cases exist.

The empty state, the validation error, the fourteen-item list, the headline that runs to three lines. Those are where handovers fall apart and where a build starts inventing decisions nobody signed off. So they get designed.

Left card
Center card
Right card

White label web design for agencies

Agencies come to us for design capacity in two situations: overflow when the studio is full, and specialist depth when a project needs interface design rather than brand or campaign work.

Delivered under your brand

Files in your naming, presented as your agency's work. NDA as standard, no contact with your client, and we can join a presentation as part of your team if you want the rationale in the room.

White label web design

Design your developers can build

If your team builds it, the handover is specified properly — states, breakpoints, tokens and assets — so your developers are not resolving ambiguity at your cost.

Custom builds
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What Clients Say About the Delivery

People talking

Yusuf is amazing to work with! So positive and polite and delivers work at lightening speed! Highly recommend him!

Albion Data Analytics

Professional worker. Great attitude and got everything done in the timeframe he promised. Brought our website Semrush statues from a mid 70's to a 97%. Was always available to answer any questions we had. Will definitely hire him again for any projects going forward

EcoPod Systems Inc.

Muhammad went above and beyond to get the job done. Highly recommend working with him.

Bulla Bride.

Highly skilled, and provides great quality work. Communication and Cooperation is fantastic!

Do It Right Cleaning

Can it get any better than this? I was travelling and not able to send all the details for Muhammad, but he did amazing work and can I see he has years of experiences and is very profesional. In fact, I just hired him again. Highly recommended

99 Digital Prime

Really great work in web design and web development. I can highly recommend him. Good communication and quick responses.

Andreas Maurer, Neo Netwerk

Muhammad quickly found the root of the problem and fixed it. He needed no hand holding, he just jumped right in a fixed it which was exactly what I needed.

Influx Marketing Group

Muhammad is a very experienced Wordpress Developer, I really like working with him!

EW-Verlag UG

Muhammad did an excellent job on our website and followed the brief. He is a good communicator and didn't hesitate to ask any questions about aspects of the design and layout. We would highly recommend him.

OctoberFirst Consulting Pty ltd

great to work with and solved our problems. Recommended!

R2D2 Ltd.

Muhammad communicates well and has solid development expertise. He is fair in how he operates and will not charge for payment if the intended outcome is not possible despite spending the time researching the solution

Liz Ramsey, Syntes.ai

Super helpful and really creative with implementing landing page design for an online course. I'm grateful for his support and effort in being accessible for updates and changes. Looking forward to working with him again!

Tamika Carlton

Muhammad went above and beyond to get the job done. Highly recommend working with him.

Deeco Studio

Web Design FAQs

Both, and the two are better together. Design-only engagements work fine when you have your own developers — you get Figma files, a component inventory, defined states and a handover session. The advantage of doing both is that nothing gets designed that cannot be built within the budget, and no interpretation happens between the file and the code. Plenty of the design work we do is for agencies whose developers build it, and we hand over accordingly.

Yes, and most projects do. Brand guidelines usually cover logo, colour and typography for print and rarely define what a disabled input, a validation error or a loading state looks like. We design those to sit inside the brand rather than inventing a second visual language beside it, and where the guidelines genuinely conflict with usability — a brand colour that fails contrast against white, for instance — we will flag it with the specific problem rather than quietly ignoring the rule or quietly breaking accessibility.

We agree the number when we scope, and we do not offer unlimited revisions, because in practice that is a promise nobody keeps and it removes the pressure to make decisions. What reduces revision cycles more than anything is agreeing direction before anything is polished — reviewing structure and hierarchy first, visual detail second. Reversing that order is how projects end up on round five debating a typeface while the page structure is still wrong.

Yes. You get the working file, not a flattened export — components, tokens, defined states and the responsive breakpoints, organised so a developer can read spacing and behaviour off it rather than guess. The file stays yours, in your workspace, and you can hand it to any other team without asking us for anything.

It scales with how much is genuinely being drawn rather than with page count, which is why quoting per page is misleading. Twelve pages built from six repeating layouts is a smaller job than four pages that are all bespoke. The other variables are how much research and iteration the project warrants, whether a reusable design system is being produced or just a set of screens, and whether we are building it afterwards. We scope against your brief and quote a fixed figure before starting.

Tell us what the design has to achieve.